My name is Austin Torres and I live in the Bay area , CA.
I am a Digital Artist focusing on both 3D Characters, and Environment /prop modeling.
I have a strong work ethic, and I’m highly self-motivated with a logical can do attitude. I have been working constantly for 5 years in the digital art field with many Specialties involving
Environment, and prop modeling, texturing, and lighting skills (including efficient Uving, collisions) Experienced in creating current next-gen environments as well as stylized looks.
I’m comfortable in a variety of major software packages: Maya, Zbrush, Mudbox, Photoshop, Painter, and Topogun, 3d coat Headus, Crazy Bump, Crytek, Unity, UDK, and Marmoset, Etc.
Strong technical skills and ability to learn quickly
I have experience in Hard Surface, Organic 3D modeling, and texture creation, also I can create hand painted, and or photo-sourced texture maps, difference maps, displacement, bump, and full current gen cycle diffuse, normal, spec, gloss, shaders design, rendering/ Environments, Vehicles, Weapons, Props.
High Poly, and Low poly LP modeling, texturing, rigging and engine implementation.
I love working, and striving to learn new skill sets. I’m always learning something new every day.
It’s what makes this fun, and exciting on a daily basis. After all what’s the point of working in any field if you don’t put your heart into it?
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